/*
 * This file is part of aion-engine <aion-engine.net>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionengine.gameserver.skillengine.condition;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Skill;

/**
 * @author KID
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ShieldCondition")
public class ShieldCondition extends Condition {

	@Override
	public boolean validate(Skill env) {
		if (env.getEffector() instanceof Player) {
			Player player = (Player) env.getEffector();
			return player.getEquipment().isShieldEquipped();
		}
		
		return false;
	}
}
